scarabattoli-deactivated2018082 asked: What about the Peasant Railgun?
Ah yes, good old Peasant Railgun.
Basically, you get a bunch of peasants standing in line. Make it like a thousand of peasants. Each of them ready an action to pass an object to the one to their left once they have an object in their hands. The one standing at the farthest end of the line hands an object (say, a sword) to the one on the left.
Because readied actions just take place and take no time during the round, in the space of a single 6-second turn you get an object speeding to the farthest end of the line of peasants. That’s 5000 feet in 6 seconds from a standstill.
Now, according to real world physics we’d be talking about an object moving at such a great speed that it colliding with pretty much anything would pretty much obliterate that thing.
Unfortunately, the Peasant Railgun isn’t really a thing that works by the rules: even though real world physics dictate that an object moving at such a speed would also have enough force to destroy fucking everything, D&D 3.5 sadly doesn’t have any rules for the conservation of momentum. Therefore, the sword will reach the end of the line of a thousand peasants in 6 seconds, and once it reaches the end of the line the last peasant in line will throw it as ineffectually as they would any improvised throwing weapon.
Having said that, the Peasant Railgun still has its uses: it still allows for a form of extremely quick delivery and near-instant communication. Furthermore, given the right objects (or inputs, if you will) into the system, you could actually use an elaborate network of Peasant Railguns to make a machine of sorts that takes in objects and depending on the object put into the system does a certain number of operations with said objects, producing an output dependent on the object (or objects) fed into the system.
Yes, given enough time and effort (and peasants) you could use the theory behind the Peasant Railgun to make a computer.
you’d be better using animated skeletons. They won’t require feeding or bio-breaks.
Necrocomputing!D&D 5e also allows for this tactic, due to the fact that the Ready action is still present in the game. Combined with the fact that Animate Dead no longer has a limit on the amount of skeletons you can have animated at a time means that the Skeleton Supercomputer is much easier to achieve.
That sounds like a hell of an idea for a campaign.
Have y'all not heard of Deep Rot? Because you just independently came up with Deep Rot.
http://1d4chan.org/wiki/Deep_Rot
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